﻿// Copyright (C) 2014  Patrick Maher

// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.

// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.

// You should have received a copy of the GNU General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.

using System.Collections.Generic;
using System.Drawing.Imaging;
using System.Threading;

namespace Paragon.Core
{
    class ThreadManager
    {
        private List<Thread> _threadPool;

        public ThreadManager(int threadPoolSize)
        {
            _threadPool = new List<Thread>(threadPoolSize);

            for (int i = 0; i < threadPoolSize; i++)
            {
                //_threadPool.Add(new Thread(
            }
        }
    }

    public sealed class WriteThreadParameter
    {
        public BitmapData BitmapData { get; private set; }
        public int TreeDepth { get; private set; }
        public AutoResetEvent ResetEvent { get; set; }
        
        public WriteThreadParameter(BitmapData bitmapData, int treeDepth, AutoResetEvent resetEvent)
        {
            this.BitmapData = bitmapData;
            TreeDepth = treeDepth;
            ResetEvent = resetEvent;
        }
    }

    public sealed class ReadThreadParameter
    {
        public BitmapData BitmapData { get; set; }
        public AutoResetEvent ResetEvent { get; set; }

        public ReadThreadParameter()
        {

        }
        public ReadThreadParameter(BitmapData bitmapData, AutoResetEvent resetEvent)
        {
            this.BitmapData = bitmapData;
            ResetEvent = resetEvent;
        }
    }
}
